Two usuful websites for webdesigner

Today we present some examples of 2 useful websites to use on the day in to design and desenvelop a website.

1.http://mattkersley.com/responsive/
exemplo
This site allows you to view quickly (without having to resize the screen) as a site behaves in terms responsive.
Presents in “Width” or in “device sizes”.
Resizes the following sizes: 240px, 320px, 480px and 768px.

2. http://notloremipsum.com


For those looking to escape the Lorem Ipsum, this site provides preformatted text and targeted to various sectors and business areas.
Save yourself time and energy when we are still doing the construction of a website.

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UX-What did I learn today?

 

What did I learn today? Today I analyze some mockups to a new platform. This time i didn’t do the design, just had the opportunity to review the desktop version and mobile version.
It was fun to see the other side of the design process, in which essentially try to find defects and flaws in the proposals of others.
Always as a constructively critical perspective, I realized quickly from failures in the design of the composition is that there were concerns in the area to take into consideration to put the buttons.
 

A very simple analysis, I came across these errors:

Buttons Quantity

– Do not over do the amount of buttons, in this case we had six buttons, an area that was too small.
Resolution: Eliminate some buttons, reducing to the maximum. Create a button on one of them includes more features. As the share button.

 

images
IOS Share button
index
Android Share Button

 

 

 

 

 

After clicking in the android share button, we can try open a screen like that:

Zeuix

After clicking in the IOS share button, we can try open a screen like that:

iOS-8-vs-iOS-9-comparison-sharing-website
IOS Screens

 

Distance Between Button.

– Pay attention to the size and distance between each button. We can not forget that we have to leave enough space for the finger to click, without making the mistake of clicking another. Learn more here: http://www.smashingmagazine.com/2012/02/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/

Distance Between points and items lists

– Leave space between multiple points and lists, once again, to not click on the wrong button.

Stop Scrollers

– Placement of elements “stop scrollers” that give the feeling to the user that is no more information on the page.
Solution: Add some indication that there is more information (eg: titles)

Footer

–  When designing for mobile, we need to sometimes give priority to some information that will appear only in the mobile version.
Can be the 
the case of the footer: When the footer have a lots of information, such as multiple menus, icons and text blocks, you need to reduce the material in Mobile. We have to define that are most relevant to the mobile version.
See example below. In this case the mobile proposal reduces the information, used only one menu block and the link to the social network.
In short,  choose content that the user can use on his device.

 

mindreel-footer1

Source: http://blogs.iriss.org.uk/viewsource/2012/11/15/designing-for-the-post-pc-age/

UI / UX process App Design – Part I

After choosing the ideia, the following is a the list of features that app will have. We have to know that more features y have the app, more tests will be needed and more setbacks and arrangements will be needed to do.

In this case, for this app you have the following features:
– Possibility to choose a date of departure and arrival (days that you have to travel);
– Possibility to choose the value of the your budget to travel;
– With these parameters the app will search all the flights that fit the profile fitted;
– The results are displayed in ascending order (from the cheapest to most expensive);
– Ability to mark as favorite some flights. (if at the time the research was unable to decide / arrange the trip);
– Ability to display the destination city  on the map;
– Possibility to see more information about the city, across the map;
– Ability to schedule the flight, going directly from app to app or website of flights agency or company (easyjet, Momondo, edreams, Ryanair, etc …);

Having established these features, you need to make a draft of the workflow.
It is a scheme, a storyboard sequences of screens, with the indication of how the app works.

This is a outline of how the app would work.
After and before moving on to the computer, I like to draw by hand, the sketch of what I have in mind. Quickly with the pencil or the pen, I can lay out my ideas

drafttdraftt2
The phase that follows is the simplest UI design of App screens. In my case i drew in Balsamiq Mockups, that could quickly lay out and plan all screens of the app.
homeBudget-Toresults-favorite
Despite being almost black and white, with some appoitments of color, at this stage we can already notice what will works and what does not. At this stage it helps to structure the workflow and also helps us to build visually
the app itself. We have already at this stage have a perspective of what works in terms of size and positioning of buttons and usability. I can also understand if some elements are to little, or are in the right location or is missing visual elements to create a good user experience.

In this phase we can also do tests to people that are external to the project. The best way is to export all screens, and make a prototype in the various apps available in the market such as POP, Marvel or inVision.

Watch the demo:

Icon creation – Surprise Me app

In follow-up to the previous post on the UI design of an application for iPhone, i come now show you the result of my work for the icon of the app.

Develop an iconic symbol it not easy at all. The big issue is how compacted our idea and the concept of an app in few graphics.

I already had the idea and the next step was to transfer it to paper and after to vector.
I knew I had to include the aircraft element, since it is an app to find flights. I also knew that the element of surprise had to appear, because the main functionality of the app was to find flights, whatever they were, but within a budget and in the dates that had available to travel. In short words, plane and surprise were the keywords to wokr to .

Here’s the first sketch I did for the icon. I mad in the first paper that  I caught… a post-it. It began with a plane profile and external elements around him, the same idea used in cartoon.

fotografia (7)

I could represent the “surprise” in various ways, such as a box of surprises, a splash element as is used in cartoons … But I preferred graphically something similar and did remember exclamation points.

These elements of surprise, also remind movement, speed and dynamism. As should be the app.

With the idea of drawing, I started to desing in vector … I already had in mind what colors to use, they would be the same as used in the own app design.

I build mentally a color range;

palete

From here i just to had merge harmonious colors and shapes within a square.

Up, down, right and left, the icon was taking shape, to get where I imagined. I also  thought tha was a good idea to create a lettering, besides an iconic symbol, to turn to some kind of logotype.

icon-process               icon-process-02

I used a simple, clean lettering, like i used for the app. Simple and straightforward.
And finally I finished Icon.

Here it is.

icon-web

My UX/UI Weekend

Last weekend I had the opportunity to attend a workshop UX / UI Design for Mobile app. In renowned digital school in Lisbon.

It was really great, get to know the methodologies and best practices to design a mobile app. Because drawing an app for mobile is very different to a  designing a website.
Over the next days, I will share with you some of that knowledge I have acquired and share to the exercise that I did.

app-surprise-me-katia-amaro

Some points to remember:
– The idea is critical and we need to know the concept and who will be the audience for the app;
– Do mockups on paper. Yes, despite to seem a little old school, it is important to organize the ideas and have a basis for designing to digital;fotografia
– Make digital mockups:
and test … test over and over till is perfect;

Well for now is all .. Wait for my next posts!

My creative process to create a logo or symbol

Sketches

Despite not having much time lately, I am currently a creative process to create a logo and / or symbol to a application for mobile devices. And I can say that I love the process! I like it !!

Before you start scribbling, a lot goes through my head …

Step 1 – Create and choose the name! It is not easy! I know the importance of a name may have and know that sometimes the name can decide whether something will succeed or not. Points to consider: short names or frequent use, funny names or taken from expressions;

Step 2 – Find what exists in the market. Either by type of business or by the association to the name. For example if the name contains the word “frog” and is a business of “cars”, do a visual search of the two and find what exists in the market. From there I begin to create in my head a series of images and combinations that will give rise to one thousand ideas.

Screenshot_1

Screenshot_2

fotografia (6)Step 3 – Time to sketches . The best part is here. I’m old school, I need to have a pen handy to first make some sketches on paper, before moving on to the action. ok, I confess I also use my ipad …
These initial sketches are the base for a future log soon. In this stage  i see if the ideas may have legs to walk or not.

Step 4 – Make a selection. After a thousand and one scribbles you need to choose the best to transform to vector. What are the criteria of my choice? Well, in addition to my personal taste, the most important is to see whether the logo is suitable to the public or business that you will serve.

This requires some analysis, “see” through the eyes of others, and if you have time, leave standing for some time, later to return to work on it, with a coolest head.

fonts31Step 5  Start drawing digitally. After choosing candidates, comes the stage of passing them to vector. In the past i used the freehand , but Illustrator is my beloved choice to create any logo. In addition to designing forms, choose the colors, the lettering is sometimes not easy to choose. From thousands of fonts to our choice, the choice of font is as important as the symbol. So we need to be sensitive the appropriate choice for a logo.

http://www.standingdog.com/blog/what-the-font-choosing-the-right-font-for-your-project

Step 6 – Some of them die on the way. Any designer knows that not all the sketches result in vector and sometimes are left with few have quality to continue.

Step 7  Before finalizing the proposals should be to test the black and white and various backgrounds to assess their good adaptability.